Changelogs 0.2.1
Features:
Quality of life:
- In Menu (Esc) and Pause (P) mouse can be used ouside of the game window
- Tabbing (Alt + TAB) out of the game, does pause it automatically
Solved Bugs:
- Fixed weird tooltip rotations
- Fixed the weird far shooting distance if a arrow tower was upgraded to T2.
- Fixed the breaking point of the monsters loot text from two to three digets.
- Campaign buttons in the main menu reset correctly if the campaign was resettet.
- Tower range indicator is showing the correct range now.
Changelogs 0.2.0
Features:
Towers:
- Added a Tower-Range-Indicator which shows the maximum range of the tower when focused.
- Delete tower button adjusted so players no longer accidentally delete a tower when they want to upgrade it.
- Added a possibility to sell towers for 50% of their value
Options:
- Color & Line Strenght added to allow the user to individualize the tower range indicator
- Audio Options added
User Interface:
- Added an overview in the level’s start screen that shows the possible items that can be dropped by enemies.
- Added a new wave overview at the top which shows previous, current and future waves.
- Added a hover effect to the wave overview, which shows the skills, drops and incoming damage per wave.
- Added a way to continue or restart the campaign from the main menu.
- Tower Info Panel does not show anymore if a tower does zero AOE or singletarget damage.
General:
- Added a pause screen which can be opened with the Hotkey „P“
- Added camera rotation by pressing hotkeys „Q“ and „E“
- Added 21:9 Widescreen Support.
- Added new Enemys: Chicken (4 Types), Cow (3 Types), Goat (4 Types), Pig (4 Types), Snail (8 Types).
- Added different colors to start and end portals.
- Added build- and destruction sounds and particle effects to towers
Balancing:
- Changed Cannon T1 Damage Values to Singletarget: 0; AOE: 2 (was 1; 3)
- Changed Cannon T2 Damage Values to Singletarget: 0; AOE: 4 (was 1; 4)
- Changed Cannon T3 Damage Values to Singletarget: 0; AOE: 7 (was 2; 6)
Solved Bugs:
- Fixed the way a level loops the music
- Fixed a bug that allow monsters to avoid damage from projectiles
- Fixed a bug related to the Plasma debuff where the wave could never end
- Fixed a bug where projectiles did not always hit
- The targeting of the towers has been corrected. Monsters in curves and straight lines are now prioritized correctly
- The range of the Death T1 tower has been fixed
- Pausing the game now no longer creates weird target priorities of the towers
- Fixed a bug where after finishing a wave, the next wave has not started anymore